To guide and organise members to enjoy the involved community.

7/31/2005

Playing beyond the mainstream fun.

What's in the fun of playing a MMORPG? Levelling many will say. There are many other interesting elements if it's not. Completing a rewarding quest; challenging in a mini-game (game within game), participating GM events, bargaining a trade or chatting & making new friends. These are the juices that pin players back to the keyboard after again and again.

The mainstream funs are the made of MMORPG. While on other screens, the mainstreams are simply not satisfying. These are some talented packets of players that are creative and intuitive, proving mainstream is part of a game and not the whole. Without controlled by the Admin, neither the GM nor the support from the developer, they create new fun to the game!

A simple dash across maps, posting ridiculous questioning receiving humorous replies, guessing a mute player mission, these organisers put in their own chips as prizes! They supply extraordinary fun to the participated players. Not only for those who have won, had it usually become coffee chat "I saw what this hilarious player did yesterday...lol". After all, it is what makes other happy that make ones day.

User-base games are usually closer to the heart of the players. The organisers have the freedom to set up what interest their players. Unlike the GM, they have less chance of getting blame for organising bias event.

Once in a while, things might not go the way it plans to be. It could be the lack of experience putting on some boring shows, but practice makes perfect! Don’t give up! It is always the last mile that makes you different.

Tips for organising such activities:

Choosing the right game - Make sure the game has the right intent. It should not be crafted to gain reward from the participants. Vice-versa, it should not be the “carrot” that lure the players, so reward carefully. The key is fun.

Keep the game simple and easy to understand. Start with a small group of 10. Once the players know how the game was played, expand it if it proven worth. Get the existing player to be volunteers and enlarge the capacity.

Choosing the right players – You don’t need the whole world to join your game. Select only those who sincerely wanted to. You have the right to ignore critics but do consider their feedback.

Being a player, the freedom to choose the type of activities that fit the liking of individual is important. Playing without involving the masses has its advantages. Getting more attention by the organiser and without getting DC by mass computing needs are fascinating game plays.

While choosing the right game, make sure the game is right. Drop game, for example, are some tricks that scammers had crafted. See Wai Mod: “
Stop dropping”.

Rewards are how much fun you achieve, monetary is secondary.

5 Comments:

Anonymous Anonymous said...

I really hope that our fellow maplers will think of some interesting ideas to organise some games :) i will think of some also hahaa.. :)

31/7/05 1:08 PM

 
Blogger nicole said...

hi wai..its me blizzStorm.. left a comment cos culd nt tag my blog link at the chatterbox..

http://lifesecretsz.blogspot.com

hi fellow maplers, u are all welcome to visit it..leave me a tag ok?

31/7/05 10:12 PM

 
Anonymous Anonymous said...

hi wai, umm....
perhaps sometimes u could write with simple sentences without too much words and adjectives packeted into one sentence? Coz i think some ppl wont be able to understand what you write.

No offence. Just suggesting.

2/8/05 8:53 AM

 
Blogger wai said...

Hi scherzo, my English are really bad and I'm trying to improve... so where can I meet you XD

3/8/05 5:32 AM

 
Anonymous Anonymous said...

Look, nobody's going to scold you if you type bad English.
But please avoid using phrasal verbs and adjectives when you obviously don't know how to
use them, or the meanings behind them. Pathetic attempt, F9.

See me after class.



What a pathetic attempt to puff yourself better than you are.

You're no Maddox.

Ass.

24/11/05 9:50 AM

 

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